![]() ![]() Thundersnow fires 2 extra icicles at the player.The Watcher gains attributes of the rituals once completed. ![]() The Warden now throws out bombs as he spins.His smash now also sends out a nova of spike waves in all directions The Stone Guardian's spike wave now has a homing wave, the middle one.Stone Gargoyle's trident throw now throws 3 tridents.Green Wisp fires 5, Blue fires 7(?), Red fires 16(?) All Wisps now shoot out their respective attacks in all directions on death.Frost Lich fires an additional spike at you, widening his ark.Battle Mage now sends out an additional wave of magic.Elite Lich now fires an additional homing magic orb, for a total of 3.The Monstrous Eye now summons smaller eyes as it moves in addition to the ones it already summons.Fallen Priest can now use Consecrated Ground.Fallen Sorcerer drops an additional spike from the ceiling, they are lined up linearly toward you.The Ghostcaller can now summon ghosts when damaged.Liches now fire an extra magical shot per attack (?).This is denoted by their mouth appearing and disappearing twice All Man Eaters now fire out a nova of spikes every few attacks.Standing still to dodge doesn't work anymore Elite Skeleton Bowmen fire an additional arrow for a total of 5.Massive Ticks now enter blood rage for a few seconds upon getting it.See the Experience equation for more info. Armor/Resistance: (Base + (NG*5)) * ((NG+1)^0.33)Įnemies also give more XP to compensate for the increased player level.The following is the enemy defense and HP scaling formulas, where NG is your New Game Plus level: In addition to the following changes, enemies are slightly faster and have higher HP, armor, and resistance. All in an attempt to make each NG level more difficult and rewarding than the last. There are numerous enemy changes in different NG+ levels. This increase stacks multiplicatively if the player also takes the Bigger Floors Fountain fortune. Lastly, NG+1 and beyond have a flat 15% increase to their size and 33% more enemies compared to NG+0. To select which NG+ level you wish to play on, talk to the guard next to the tower entrance and select your level. Player's Resistance is reduced by (NG_level^.77) * 50.Player's Armor is reduced by (NG_level^.77) * 60.Uncommon blueprints, dyes, and Tavern drinks can appear in NG+1, and rare ones can appear in NG+2 and above. If you have not unlocked the Magic Anvil yet then it should appear with near certainty in any NG+ run's Armory.
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